Development Of Digital Comic Through Project-Based Learning To Improve Math Creative Thinking Ability

Authors

  • Yessi Kartika Universitas Almuslim, Aceh, Indonesia
  • Ricki Yunandar Rousda Universitas Almuslim, Aceh, Indonesia
  • Rahmi Hayati Universitas Almuslim, Aceh, Indonesia
  • Rahmi Wahyuni Universitas Almuslim, Aceh, Indonesia

Keywords:

Project Based Learning, Digital Comic, Creative Thinking Ability

Abstract

This development research aims to determine the improvement of creative thinking skills of grade XI students of SMPN 3 Bireuen on the material of building curved side spaces with the help of digital comic media. The research method uses R &D and the Addie model which consists of steps of analysis, design, development, implementation and evaluation. Testing was carried out on 35 students by providing a System Usability Scale (SUS) questionnaire containing 10 questions. The test results showed that the usability score reached 95%, while the validity of the content had a value of 94.3% and the validity of the application was 90%. In addition, the post-test results are known to be effective in increasing students' mathematical thinking skills with an N-gain value of 0.73 in the high category. Therefore, it can be concluded that the application of the project based learning model assisted by digital comic media to improve students' mathematical creative thinking skills in grade XI SMPN 3 Bireuen. Athis application is generally declared valid and can be used as a learning medium for building curved side space material in class XI SMPN 3 Bireuen.

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Published

2024-01-31