Students’ Acceptance of Mobile Augmented Reality Applications in School
Keywords:
Augmented Reality, Interactive Media, Students’ AcceptanceAbstract
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. AR is indicated as a usable educational technology that can be integrated into science classes to overcome the shortcomings of conventional teaching. Mobile applications with AR experience mode have the potential to be used in online, blended/hybrid, and in-person teaching, which is particularly important during recovery from learning loss. Furthermore, AR used to enhance natural environments or situations and offers perceptually enriched experiences. The aim of this research is to determine school students' acceptance of AR content in a commercial mobile application that can be used as a supplement in science teaching. A total of 90 students completed a Google Form-based questionnaire. The results showed that the majority of students perceived mobile AR applications as useful and easy to use, had a positive attitude, and expressed intention to use this educational technology if given the opportunity. The importance of prior evaluation regarding educational usability and performance is highlighted since technical quality had a positive effect on perceived usefulness and perceived ease of use. There were no statistically significant differences between female and male students, but students with prior experience with AR rated perceived usefulness higher. Despite the positive results, we need to raise concerns regarding the reliability of using mobile AR in science due to the lack of usable free content and the frequent cancellation of authoring tools and applications
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